jaune_chat (jaune_chat) wrote,

Dungeons and Dragons Campaign - Forgotten Realms - Family Matters - Session 11

When we last left our intrepid heroes, they were leaving Yalla's shop in the Dock Ward, only to be attacked under the shroud of magical darkness by shadowy, knife-throwing figures. With Garden and Evelyn wounded and asleep from the poison on the blades, both Steve and Charissa swung into action. Though Steven had been wounded, he'd managed to resist the poison and quickly pulled his sister to the relative safety of the store. Shandri healed him and promised she'd heal Evelyn (though Steven said it might better if she remained asleep). Steven, with his better eyesight in the dark, pointed Charissa towards one of the shadowy figures. It stabbed her in the gut, but she bashed its head in with the Grapes of Wrath. Unexpectedly it exploded in a burst of eye-smarting white light.

William got himself pointed in the right direction, fixing the location of their foes from the flash, and unleashed a color spray spell on them. One dropped unconscious, while the other fled in fear from seeing its comrade die.

Inside the shop, a flung dagger nearly skewered William! They looked up to see one of the shadowy figures had gotten inside and was flinging daggers from the rafters! William cast a spell of sleep, making the creature fall to the floor and break its neck. The death-flash blinded William, but just after that, the darkness lifted and the party found itself with one unconscious dark creeper (for that was what had attacked them) and two bundles of clothes and goods from the two who had died. The rest had fled.

Quickly, the party took bound creeper, goods, and Jayrin’s golem back to Garden and Charissa’s shop. The dark creeper was a very belligerent captive, saying the party had honed in on the creeper gang’s turf, and that his brethren would hunt them down and kill them all. He was quite the unrepentantly evil and nasty sort.

Unsure of what to do with the captive, as turned in to the Watch he could reveal their interest in Yalla’s shop, let go he would start a blood feud, turned into the Shadow Thieves he’d probably be executed but just might give them the same information he’d give the Watch just to be spiteful, and killing him out of hand went counter to the morals of some of the party, the group started a spirited debate.

And so, our story continues…

(For those wondering why this post is so short, please check the post about the drama-filled argument that cut the session short.)
Tags: d&d, family matters campaign

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